The Asylum is waiting for you – infamous for its dark and mysterious experiments – but beware: those who enter may never leave with their sanity intact!
London, 1888. Another murder happened this night, also in Whitechappel. The Ripper struck again and people are frightened, almost no one is on the streets. Except of you. If the clues that you have in your hands are correct, tonight everything will end. Or no? It’s up to you now… .... ➔
You and your friends, lost in the darkness of the night, stumble upon an ancient Toy Shop. The door creaks as it opens, and suddenly, you realize you’re in the heart of a labyrinth designed by a toymaker whose sanity faded with the sands of time. Surrounded by shadows dancing on the walls and toys .... ➔
Enter the ghost castle and find the missing family relic! A distant relative of your family, the Count of the castle, died under suspicious circumstances. His Last Will also makes inheritance subject to interesting conditions. Anyone who finds the lost relic within an hour after entering the estate is entitled to the wealthy heritage. However, many believe .... ➔
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