What makes Logikamra different from the other room escape games?
Basically it is two related things: difficulty and playtime.
We had so many ideas when we were designing the place that even after saying goodbye to the less interesting ones we had to extend the playtime to 80 minutes. But it is not only the count of puzzles that makes it hard: we tried to gather various challenges of many kinds, so besides purely logical tasks there are some that test your general knowledge, your skills, even your senses. Our goal was to make the game as enjoyable as possible while decreasing the role of the individual - the key to the successful escape is a well-diversified team and teamwork.
As for the atmosphere of the rooms we wanted something unique, extraordinary. The lights, sounds, objects have one purpose: to drag you from reality and throw you into our slightly insane world, where you shiver while attempting your escape. By the way the place is not scary at all - we didn't want that.
So far we have observed that a successful break out needs a team of 4-5 people. Having both males and females in the team is also advantageous: there are things that boys can do better and there are others that girls. Since our game is a hard one, it is good if you have already some experience in room escape games and some coffein before start could also come handy :)
If you have questions please contact us by phone/email, or check out or website for more details. See you on the other side ;)